Adjustments to details (like doors and windows, etc.) can always be made once a general architecture has been agreed upon. Understand that these are by no means final renditions. For example, a barbarian builder is created when there is a request (a. Model 3 resembles an image of an actual French donjon that had been fashioned from wood and masonry. You have this ware, but its not in a warehouse/HQ: If you see the ware in your. Model 2 presents more of the tower concept in wood. #BARBARIAN HEADQUARTERS WIDELANDS PLUS#Here is the current image used for the donjon followed by three designs for your consideration plus an image of the new barrier for comparison: original. With this idea of a tower, I worked up some drafts for your consideration and comments. As you may already know a donjon refers to the main tower of a castle or a "keep" as some refer to it. I changed the texture of the stonework to give it. What do you think of my attempt with the headquarters building? (BTW it will be animated and have playercolor.I really need your opinions on this one! I have to admit I wasn't familiar with the term donjon, so naturally I googled it. Just pushed some tweaks to the headquarters building (while Im waiting for a decision on the stronghold.). So I'd like you all to take a look at the buildings listed and give thought to how you might help out in this particular project. Headquarters, headquarters_interim, axefactory, barrier, battlearena, big_inn, burners_house, citadel, coalmine, deep_coalmine, deep_goldmine, deep_oremine, deeper_coalmine, deeper_goldmine, deeper_oremine, building, donjon, fernery, fortress, goldmine, granitemine, hardener, lime_kiln, metalworks, oremine, sentry, smelting_works, stronghold, trainingscamp, warehouse, warmill, well Here is the list of buildings in need of 3D models taken from Bug Report #677337 on Launchpad: With a new 3D model in place, we now have greater opportunity to make modifications. Now the recreated model is certainly subject for discussion, as are any of the graphics in the game. For example, player color is difficult to add to a 2D image, not to mention how hard it would be to add animation! So I have started to recreate the buildings in 3D where needed.įor starters, here are images of the barbarian headquarters: There are many reasons to have 3D models for every building in the game. But, in the course of getting the game onto its feet in those early days combined with an ever-changing group of graphicians, the original 3D models for some of the buildings have been lost to the mists of time. Discuss the development of other free/open-source games, as well as other games in general. As such, there are some subtle differences in their appearance from the newer buildings that have come from an ever-evolving technique for rendering the models into 2D. Widelands offers single-player mode with different campaigns the campaigns all tell storys of tribes or Empires and their struggle in the Widelands universe However, settling really starts when you unite with friends over the Internet or LAN to build up new empires together - or to crush each other in the dusts of war. The buildings in question are all from the barbarian tribe, the first and oldest tribe to be modeled. Even before becoming Graphics Elder I have been wanting to get 3D models for the tribal buildings that currently don't have one.
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